(22)-----ChoiceGroup对象 ChoiceGroup也是一个项目类型的对象,它代表一个选择列表,它的作用和List对象类似,不 过后者是一个容器,而前者是一个项目。 我们需要特别注意ChoiceGroup类的构造函数,它有四个参数,第一个参数是标签,第二个参 数是此选择列表的类型,例如多选还是单选。第三个参数是一个字符串数组,代表每个选项的 标签,第四个选项是一个Image类型的数组,代表每个选项前面的小图标。下面是一个比较完整 的例子。 package fancy.test;
import javax.microedition.midlet.*; import javax.microedition.lcdui.*;
public class ShowChoiceGroup extends MIDlet implements CommandListener { private Display display; private form props; private Image duke; private Image[] imageArray; private ChoiceGroup choice;
private Command exitCommand = new Command("Exit", Command.EXIT, 1);
public ShowChoiceGroup() { display = Display.getDisplay(this); }
public void startApp() { props = new form("Hello World"); //props.append("Hello World!\n"); try { Image duke= Image.createImage("/fancy/test/Icon.png"); imageArray = new Image[]{duke,duke,duke}; String[] stringArray = { "Option A", "Option B", "Option C" }; choice=new ChoiceGroup("choice group", ChoiceGroup.MULTIPLE,stringArray,imageArray); props.append(choice); } catch(Exception fe) { //to do nothing. } props.addCommand(exitCommand); props.setCommandListener(this); display.setCurrent(props); }
public void commandAction(Command c, Displayable s) { if (c == exitCommand) { destroyApp(false); notifyDestroyed(); }
public void destroyApp(boolean unconditional) { }
public void pauseApp() { display.setCurrent(null); props = null; } } ShowChoiceGroup.java程序的运行效果如下图所示:(缺)
(23)-----Gauge对象 Gauge对象是一个项目类型的对象,它的作用是显示一个进度条。请看下面的源代码。Gaug e类的构造函数的后面两个参数分别是进度条的最大值和初始值。 package fancy.test;
import javax.microedition.midlet.*; import javax.microedition.lcdui.*;
public class ShowGauge extends MIDlet implements CommandListener { private Display display; private form props;
private Command exitCommand = new Command("Exit", Command.EXIT, 1);
public ShowGauge() { display = Display.getDisplay(this); }
public void startApp() { props = new form("Hello World"); //props.append("Hello World!\n"); Gauge gauge=new Gauge("show gauge",true,100,50); props.append(gauge); props.addCommand(exitCommand); props.setCommandListener(this); display.setCurrent(props); }
public void commandAction(Command c, Displayable s) { if (c == exitCommand) { destroyApp(false); notifyDestroyed(); } }
public void destroyApp(boolean unconditional) { }
public void pauseApp() { display.setCurrent(null); props = null; }
} ShowGauge.java程序的运行效果如下图所示:(缺)
(24)-----Ticker对象 Ticker对象是一个项目类型的对象,它的作用相当于一个滚动消息栏,在屏幕的上方显示滚 动的信息。 Ticker类的构造函数仅有一个参数,那就是需要滚动显示的消息。 package fancy.test;
import javax.microedition.midlet.*; import javax.microedition.lcdui.*;
public class ShowTicker extends MIDlet implements CommandListener { private Display display; private form props;
private Command exitCommand = new Command("Exit", Command.EXIT, 1);
public ShowTicker() { display = Display.getDisplay(this); }
public void startApp() { props = new form("Hello World"); props.append("Hello World!\n"); Ticker ticker=new Ticker("D??¥ò?ò1 ;ìy′oóê"); props.setTicker(ticker); props.addCommand(exitCommand); props.setCommandListener(this); display.setCurrent(props); }
public void commandAction(Command c, Displayable s) { if (c == exitCommand) { destroyApp(false); notifyDestroyed(); } }
public void destroyApp(boolean unconditional) { }
public void pauseApp() { display.setCurrent(null); props = null; }
} ShowTicker.java程序的运行效果如下图所示:
25)----获取文本框的值
在前面的例子中,我们已经演示了如何构造J2ME程序的用户界面。现在有一个问题,那就是 如何与用户界面交互呢?亦即如何获取用户通过用户界面输入的值呢?请看下面的例子。 package fancy.test;
import javax.microedition.midlet.*; import javax.microedition.lcdui.*;
public class GetTextBoxvalues extends MIDlet implements CommandListener { private Display display; private TextBox txtBox;
private Command exitCommand = new Command("Exit", Command.EXIT, 1); private Command getCommand = new Command("GETvalues", Command.OK, 1);
public GetTextBoxvalues() { display = Display.getDisplay(this); }
public void startApp() { //or : //String str="hello world"; //txtBox = new TextBox("Text Box",str,str.length(),0); //the follow code is wrong: //txtBox = new TextBox("Text Box",str,any number here,0);
txtBox = new TextBox("Text Box",null,200,0);
txtBox.addCommand(exitCommand); txtBox.addCommand(getCommand); txtBox.setCommandListener(this); display.setCurrent(txtBox); }
public void valuesScreen() { form props=new form("get text box values"); props.append(txtBox.getString()); props.addCommand(exitCommand); props.setCommandListener(this); display.setCurrent(props); }
public void commandAction(Command c, Displayable s) { if (c == exitCommand) { destroyApp(false); notifyDestroyed(); } if(c==getCommand) { valuesScreen(); } }
public void destroyApp(boolean unconditional) { }
public void pauseApp() { display.setCurrent(null); txtBox = null; }
} 在上面的例子中(GetTextBoxvalues.java),当我们往文本框中输入文本,并按下退出按钮,接 着选择GETvalues命令的时候,将会调用valuesScreen()方法。valuesScreen()方法的源代码如下 : public void valuesScreen() { form props=new form("get text box values"); props.append(txtBox.getString()); props.addCommand(exitCommand); props.setCommandListener(this); display.setCurrent(props); } valuesScreen()方法的逻辑是:首先创建一个容器对象form,然后调用TextBox对象的getStr ing()方法,获取文本框中的输入值,追加到容器对象中,最后将此form对象作为屏幕的当前显 示对象。GetTextBoxvalues.java的运行效果如下面两图所示:
(26)-----Date对象
Date对象是属于java.util包的,它的作用是返回当前的时间。请看下面的代码: package fancy.test;
import javax.microedition.midlet.*; import javax.microedition.lcdui.*; import java.util.*;
public class GetDate extends MIDlet implements CommandListener { private Display display; private form props; private Date date;
private Command exitCommand = new Command("Exit", Command.EXIT, 1);
public GetDate() { display = Display.getDisplay(this); }
public void startApp() { props = new form("Hello World"); props.append("Hello World!\n"); date=new Date(); props.append("Now Time:"+date.getTime()+"\n");
props.addCommand(exitCommand); props.setCommandListener(this); display.setCurrent(props); }
public void commandAction(Command c, Displayable s) { if (c == exitCommand) { destroyApp(false); notifyDestroyed(); } }
public void destroyApp(boolean unconditional) { }
public void pauseApp() { display.setCurrent(null); props = null; }
} GetDate.java程序的运行效果如下图所示:
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