五、多维数组 语句@array = list;可以创建数组的引用,中括号可以创建匿名数组的引用。下面语句为用于画图的三维数组的例子: $line = ['solid' , 'black' , ['1','2','3'] , ['4','5','6']]; 此语句建立了一个含四个元素的三维数组,变量$line指向该数组。前两个元素是标量,存贮线条的类型和颜色,后两个元素是匿名数组的引用,存贮线条的起点和终点。访问其元素语法如下:
$arrayReference->[$index] single-dimensional array $arrayReference->[$index1][$index2] two-dimensional array $arrayReference->[$index1][$index2][$index3] three-dimensional array 可以创建在你的智力、设计经验和计算机的内存允许的情况下极尽复杂的结构,但最好对可能读到或管理你的代码的人友好一些--尽量使代码简单些。另一方面,如果你想向别人炫耀你的编程能力,Perl给你足够的机会和能力编写连自己都难免糊涂的代码。:) 建议:当你想使用多于三维的数组时,最好考虑使用其它数据结构来简化代码。 下面为创建和使用二维数组的例子:
1 #!/usr/bin/perl 2 # 3 # Using Multi-dimensional Array references 4 # 5 $line = ['solid', 'black', ['1','2','3'] , ['4', '5', '6']]; 6 print "\$line->[0] = $line->[0] \n"; 7 print "\$line->[1] = $line->[1] \n"; 8 print "\$line->[2][0] = $line->[2][0] \n"; 9 print "\$line->[2][1] = $line->[2][1] \n"; 10 print "\$line->[2][2] = $line->[2][2] \n"; 11 print "\$line->[3][0] = $line->[3][0] \n"; 12 print "\$line->[3][1] = $line->[3][1] \n"; 13 print "\$ine->[3][2] = $line->[3][2] \n"; 14 print "\n"; # The obligatory output beautifier. 结果输出如下:
$line->[0] = solid $line->[1] = black $line->[2][0] = 1 $line->[2][1] = 2 $line->[2][2] = 3 $line->[3][0] = 4 $line->[3][1] = 5 $line->[3][2] = 6 那么三维数组又如何呢?下面是上例略为改动的版本。
1 #!/usr/bin/perl 2 # 3 # Using Multi-dimensional Array references again 4 # 5 $line = ['solid', 'black', ['1','2','3', ['4', '5', '6']]]; 6 print "\$line->[0] = $line->[0] \n"; 7 print "\$line->[1] = $line->[1] \n"; 8 print "\$line->[2][0] = $line->[2][0] \n"; 9 print "\$line->[2][1] = $line->[2][1] \n"; 10 print "\$line->[2][2] = $line->[2][2] \n"; 11 print "\$line->[2][3][0] = $line->[2][3][0] \n"; 12 print "\$line->[2][3][1] = $line->[2][3][1] \n"; 13 print "\$line->[2][3][2] = $line->[2][3][2] \n"; 14 print "\n"; 结果输出如下:
$line->[0] = solid $line->[1] = black $line->[2][0] = 1 $line->[2][1] = 2 $line->[2][2] = 3 $line->[2][3][0] = 4 $line->[2][3][1] = 5 $line->[2][3][2] = 6 访问第三层元素的方式形如$line->[2][3][0],类似于C语言中的Array_pointer[2][3][0]。本例中,下标均为数字,当然亦可用变量代替。用这种方法可以把数组和哈希表结合起来构成复杂的结构,如下:
1 #!/usr/bin/perl 2 # 3 # Using Multi-dimensional Array and Hash references 4 # 5 %cube = ( 6 '0', ['0', '0', '0'], 7 '1', ['0', '0', '1'], 8 '2', ['0', '1', '0'], 9 '3', ['0', '1', '1'], 10 '4', ['1', '0', '0'], 11 '5', ['1', '0', '1'], 12 '6', ['1', '1', '0'], 13 '7', ['1', '1', '1'] 14 ); 15 $pointer = \%cube; 16 print "\n Da Cube \n"; 17 foreach $i (sort keys %$pointer) { 18 $list = $$pointer{$i}; 19 $x = $list->[0]; 20 $y = $list->[1]; 21 $z = $list->[2]; 22 printf " Point $i = $x,$y,$z \n"; 23 } 结果输出如下:
Da Cube Point 0 = 0,0,0 Point 1 = 0,0,1 Point 2 = 0,1,0 Point 3 = 0,1,1 Point 4 = 1,0,0 Point 5 = 1,0,1 Point 6 = 1,1,0 Point 7 = 1,1,1 这是一个定义立方体的例子。%cube中保存的是点号和坐标,坐标是个含三个数字的数组。变量$list获取坐标数组的引用:$list = $$ pointer{$i}; 然后访问各坐标值:$x = $list->[0]; ... 也可用如下方法给$x、$y和$z赋值:($x,$y,$z) = @$list; 使用哈希表和数组时,用$和用->是类似的,对数组而言下面两个语句等效: $$names[0] = "kamran"; $names->[0] = "kamran"; 对哈希表而言下面两个语句等效: $$lastnames{"kamran"} = "Husain"; $lastnames->{"kamran"} = "Husain"; Perl中的数组可以在运行中创建和扩展。当数组的引用第一次在等式左边出现时,该数组自动被创建,简单变量和多维数组也是一样。如下句,如果数组contours不存在,则被创建: $contours[$x][$y][$z] = &xlate($mouseX, $mouseY);
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