//---------------override-------------------- public override void AttachKey(object _obj) { if(!IsEmpty()) throw new Exception("My:this node must be a empty tree node!"); this.key=_obj; //产生一个degree长的数组,并将其初始化为空树 this.treeList=new ArrayList(); this.treeList.Capacity=(int)this.degree; for(int i=0;i<this.degree;i++) { treeList.Add(new AVLTree()); } // this.height=0; } //在改动树的结构后平衡树 public override void Balance() { this.AdjustHeight(); //大于1则说明不平衡 if( Math.Abs(this.BalanceFactor())>1) { if(this.BalanceFactor()>0) { if (((AVLTree)this.Left).BalanceFactor()>0) this.LLRotation(); else this.LRRotation(); } else { if (((AVLTree)this.Right).BalanceFactor()<0) this.RRRotation(); else this.RLRotation(); } } } public int Height { get{return this.height;} }
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